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By greengreen
#382290
I created some displacement maps for a simple lap siding texture and a corrugated metal texture.

The texture for the lap is 200 pixels x 200 pixels for each board.

My problem is that it only achieves the desired look after 200 subdivisions, and @ 200 subdivisions per lap board I am crashing (running out of memory, I only have 16GB). I'm trying to apply this to 20 3 story townhomes and it is way too much.

How can I get the look with lowering the memory usage? I was going for pretesselated to keep render times down.

Here is a link to the Maxwell material files:

http://we.tl/RCyNfw3y1q

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