- Thu Aug 14, 2014 3:30 pm
#382290
I created some displacement maps for a simple lap siding texture and a corrugated metal texture.
The texture for the lap is 200 pixels x 200 pixels for each board.
My problem is that it only achieves the desired look after 200 subdivisions, and @ 200 subdivisions per lap board I am crashing (running out of memory, I only have 16GB). I'm trying to apply this to 20 3 story townhomes and it is way too much.
How can I get the look with lowering the memory usage? I was going for pretesselated to keep render times down.
Here is a link to the Maxwell material files:
http://we.tl/RCyNfw3y1q
The texture for the lap is 200 pixels x 200 pixels for each board.
My problem is that it only achieves the desired look after 200 subdivisions, and @ 200 subdivisions per lap board I am crashing (running out of memory, I only have 16GB). I'm trying to apply this to 20 3 story townhomes and it is way too much.
How can I get the look with lowering the memory usage? I was going for pretesselated to keep render times down.
Here is a link to the Maxwell material files:
http://we.tl/RCyNfw3y1q