- Mon Jan 13, 2014 5:46 pm
#376520
We are having a problem rendering our old models created using Maxwell v2 in 3ds Max since we installed the new Maxwell v3 :
Materials which were created using the Maxwell Material Wizard / "textured" option are now showing a bitmap in the following three channels:
1. Global parameters -bump channel, and also 2. the "opacity" channel of the material's "specular" folder and 3. the "opacity" channel of the material's "base" folder.
This is a huge problem for us as we cannot render, since we get this error message " Bitmap File not found ( ) in bump of Material "walls off white" "
So we would have to go into every file and check all materials to see which ones have the problem and remove these "missing" bitmaps which seem to have been created in the conversion from Maxwell version 2 to version 3 !!!
Is there a way to fix this easily (eg a setting we can make to make v3 accept v2 materials correctly?
If not I hope you can fix this quickly. !!!!!!!!!!!
Thanks.
regards
Jesper Pedersen
Pedersen Focus Ltd
http://www.pedersenfocus.ie
Materials which were created using the Maxwell Material Wizard / "textured" option are now showing a bitmap in the following three channels:
1. Global parameters -bump channel, and also 2. the "opacity" channel of the material's "specular" folder and 3. the "opacity" channel of the material's "base" folder.
This is a huge problem for us as we cannot render, since we get this error message " Bitmap File not found ( ) in bump of Material "walls off white" "
So we would have to go into every file and check all materials to see which ones have the problem and remove these "missing" bitmaps which seem to have been created in the conversion from Maxwell version 2 to version 3 !!!
Is there a way to fix this easily (eg a setting we can make to make v3 accept v2 materials correctly?
If not I hope you can fix this quickly. !!!!!!!!!!!
Thanks.
regards
Jesper Pedersen
Pedersen Focus Ltd
http://www.pedersenfocus.ie
Last edited by Jesper Pedersen on Tue Jan 14, 2014 12:03 am, edited 1 time in total.

- By Mark Bell