All posts relating to Maxwell Render 1.x
By vinys
#90939
one big plus of maxwell studio for me would be that i could work under linux using the linux version of silo 2.0 (when it comes out) in combination with maxwell studio. this would be great.
By J. Israelsson
#90955
I would also prefer Next Limit to focus on the plugins + a material editor. I believe the reason we are in this mess can be explained with the fact that they have taken on too large a task with all those plug-ins and separate editor that now what we have is many things that doesn't work that well. I would suggest them to fokus on the rendering app mxcl and a few (a maximum of three) select plug-ins (perhaps selecting which ones by polling) and then make them as good as they can get before adding new plug-ins or stand-alone app.
By seco7
#90970
My vote is for the plugin and material editor (see fr2). I understand the standalone from NL point of view, but it seems like a setback for many of us.
By Miles
#90972
Perhaps they should abandon all the plugins and concentrate on getting Studio working, seems the fairest :)

Miles
By J. Israelsson
#90998
My main issue with the Studio-application (apart from it not working) is that I am not convinced it is the right way forward production pipeline-wise. As it is now, most reasons I've read for going with the studio app have been that it would mean it would work with more applications. But I'm not sure that should be the main reason and therefore I am not yet convinced.

At the moment I see it more as an emergency solution. But I am more than willing to change my mind about this if anyone can give me a few convincing reasons as to why it would be the best solution.

Johan Israelsson
By daros
#91011
x miles.
imagine following:

you work on a 4.000.000 polygon model with 200 materials and
300 different UV maps.

your client approved the model.

You begin a two days workflow in Maxwell Studio by creating UV's and materials. You create about 100 different polygon groups.

your client want a change that implies exporting again your model from your modeler and make again all the UV staff and materials assignments.

You think Maxwell Studio will be able to recreate automatically all polygon groups and UV's and material assignments?

You lost two days of work.
You think your client will pay for this kind of workflow?

I dont' want to speak about animation.

Lightscape was a very powerful software with absolutly the best GI renderings for 3/4 years but hi died because exactly this kind of workflow.
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By Micha
#91032
@Miles: Fair is to do what was promised. Every new project around Maxwell will bring a delay. Since how many months we are waiting for usable bug free render engine and plugins? Is it fair?
I'm shocked about the quality of the current state, after so many times NL has says: next month Maxwell 1.0 final (!) is ready. And now we get a instable buggy RC. All RC I know from other companies was much more improoved. All was 99.9% ready to use.
But I think, this year we will not see a solid bug free prooved render engine ready to use for solid professional work. And next year? In the summer?

As I have buyed Maxwell, plugins was promised. I don't want export any little peace of geometry. OK, it is optional for special cases, but the main work should be at the current plugins.
Last edited by Micha on Sat Dec 03, 2005 6:47 pm, edited 1 time in total.
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By Mihai
#91036
daros wrote:
You begin a two days workflow in Maxwell Studio by creating UV's and materials. You create about 100 different polygon groups.
What's stopping you from doing your poly groups, uv editing and material assignment in your 3D software? No need to do this in the Maxwell Studio if you don't want to. Just use the plugins to call mxcl and start rendering. Like any other renderer out there......I don't understand what problems people see here. You get both.
By snalbandia
#91044
I like the idea of Studio, it frees us up to a choice of different 3d modeling software, provides a unified rendering environment. The main issue here is that the standalone software simply doesn't seem to work. I'm tired of all the crashes, I haven't even been able to import a single file, not .obj, not anything. I'm going to stop for now and wait for the next update.
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By aitraaz
#91046
Micha wrote:@Miles: Fair is to do what was promised. Every new project around Maxwell will bring a delay. Since how many months we are waiting for usable bug free render engine and plugins? Is it fair?
I'm shocked about the quality of the current state, after so many times NL has says: next month Maxwell 1.0 final (!) is ready. And now we get a instable buggy RC. All RC I know from other companies was much more improoved. All was 99.9% ready to use.
But I think, this year we will not see a solid bug free prooved render engine ready to use for solid professional work. And next year? In the summer?

As I have buyed Maxwell, plugins was promised. I don't want export any little peace of geometry. OK, it is optional for special cases, but the main work should be at the current plugins.
By J. Israelsson
#91048
Mihai: "You get both."

No, we get nothing because nothing is ready.

Johan Israelsson
Last edited by J. Israelsson on Sat Dec 03, 2005 6:58 pm, edited 1 time in total.
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By Micha
#91052
Mihai Iliuta wrote:...What's stopping you from doing your poly groups, uv editing and material assignment in your 3D software? No need to do this in the Maxwell Studio if you don't want to. Just use the plugins to call mxcl and start rendering. Like any other renderer out there......I don't understand what problems people see here. You get both.
Both? You will get only the studio and many unfinished plugins. At the moment, the Final Maxwell should be ready. But we have many broken pieces of software.

In the past it was for NL a problem to fix little simple bug of the plugins. Simple features like a bump for dielectrics are not implemented in the Rhino plugin. Now, with the new studio, the developing team will have less time to fix it all. Engine, Studio and plugins - this is to much for a small company. The RC from today show it us. NL is very overstrain. The new plugins will be exporter and not plugins. Look at the tutorial section. The best plugin - 3DS Max - is used to export the 3d scene.
By daros
#91053
hi mihai may i'm wrong but for me it is absolutly clear that they beginned to develop MaxwellStudio to avoid developing in future all the plug-ins.
If not, tell me why they beginned to develop MW Studio.
If MW Studio is not so important for NL why they maked the strange move to release this disaster of RC instead of making one working rendering engine with 3 plug-ins?
To make Maxwell Studio a stable application they will need about 6 to 12 months.
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By Micha
#91062
snalbandia wrote:I like the idea of Studio, it frees us up to a choice of different 3d modeling software, provides a unified rendering environment. ...
I know many users from the Rhino side that dosn't have a problem for a choice of a 3D modeling software. If you are working a long time with an application like Rhino, than you don't have this problem. The most Rhino user love Rhino. We need a good stable bugfree render engine!!! Not more. And we have payed for a plugin to Maxwell. Make it ready, now!
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