All posts related to V3
User avatar
By msoon2k
#384399
Hey there guys,

Is it actually possible to use Physical Sun + IBL (HDR file) in conjunction?

I've loaded a HDR and my physical sun went dark. I'm kinda lost.

Thanks for any replies, in advance.
By AlexP
#384400
Easiest way is to use sphere with HDR and add ND=1 vacuum layer next to emitter. Then set sky intensity to 0.
User avatar
By msoon2k
#384423
Oh thank you Alex P. That'd be a good workaround.

Though, I've always thought that Maxwell was able to use IBL's and physical sun together. Can't remember where I read about that.
User avatar
By polynurb
#384428
In maxwell 1.7

We are wainting for resurrection ever since.
By rusteberg
#384436
i wish he would come back too....
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User avatar
By eric nixon
#384446
HDRI SKY (PRESUMABLY SUNLESS) + AN ALIEN SUN (WITH NO HAZE) IS A DUMB IDEA, Y'ALL STUPID.. LATERS.

btw. Painting the sun spot in PS gives fastest renders, but it is a bit tricky to guess how bright the spot/haze/sky should be.
By AlexP
#384531
It's dumb idea to use sky dome + sun - it gives wrong color. With physical sky setting sky intensity to 0 doesn't change sun color and works really good. Of course you need to keep haze on HDR and match sun position.
By AlexP
#386404
I've noticed that that workaround has one disadvantage. As dome emitter is big it takes really hard to render small light next to it. I had to render twice.
User avatar
By jc4d
#386464
AlexP wrote:I've noticed that that workaround has one disadvantage. As dome emitter is big it takes really hard to render small light next to it. I had to render twice.
Yes, you're right. I left over weekend one small house to render with this technique and it reached sl13, I was like wtf? I have use maxwell since beta and this has been the slowest render ever.
I could even say that it triple render time. :evil:
I hope we get a real solution :)

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