- Fri Feb 27, 2015 2:46 pm
#385618
Hello
Is there any way to improve voxelisation speed? Or putting the question differently: what makes voxelisation slow? Is it only geometry or are textures important too?
I noticed that some parts of the voxelisation and the 'preprocessing data' only runs on one core. So for animations it would be wiser to use many slower machines than a few very powerful dual Xeon machines ...
We've run into an issue with one animation where actually the render time is not a problem, but the voxelisation time takes longer than the render itself. Any idea on how to fix that other than simplifying the geometry?
Cheers
Is there any way to improve voxelisation speed? Or putting the question differently: what makes voxelisation slow? Is it only geometry or are textures important too?
I noticed that some parts of the voxelisation and the 'preprocessing data' only runs on one core. So for animations it would be wiser to use many slower machines than a few very powerful dual Xeon machines ...
We've run into an issue with one animation where actually the render time is not a problem, but the voxelisation time takes longer than the render itself. Any idea on how to fix that other than simplifying the geometry?
Cheers
nightnurse images, Zürich
http://www.nightnurse.ch
http://www.nightnurse.ch