- Fri Feb 13, 2015 8:38 pm
#385424
Hey guys
Im preparing for a job I might get, it needs big fabrics falling from the sky, silky, transparent-ish style,
the general look is something like Cristo's art:

Ive started testing with maxwell, I started with a Satin shader,
and inserted a fabric texture map into the transmittance of the base layer, attenuation 0.5 mm, & thin SSS.
It looks nice as a start, but the texture is a bit too harsh and of course there's no detail yet (fabric seams, edge etc)
What do you think? any tips?
thanks
itai


Im preparing for a job I might get, it needs big fabrics falling from the sky, silky, transparent-ish style,
the general look is something like Cristo's art:

Ive started testing with maxwell, I started with a Satin shader,
and inserted a fabric texture map into the transmittance of the base layer, attenuation 0.5 mm, & thin SSS.
It looks nice as a start, but the texture is a bit too harsh and of course there's no detail yet (fabric seams, edge etc)
What do you think? any tips?
thanks
itai

