Sorry guys, I've given-up again on balloons, I feel there are some issues/bugs still, such as strange renders using maxwell-sun, and also slow renders with balloons arranged as a bunch even with soft lighting. Its not so much a material problem, its just the general unbiased render problem with caustics of caustics of ... This layering issue also occurs with leaves on a tree or a grass lawn, or layered curtains.. but with broader assymetry its easier to render (as the transparency is more evenly spread).
I got really excited thinking 3.1 thin-sss was faster in layered situations and had solved the colour inversion 'feature' we see with diffuse+trans in one bsdf), but I was mistaken.
Anyway, heres the last images I saved;

And failing; 2nd image also has bad settings to highlight the sunlight problem.
If you need a white balloon it can be made a bit brighter by mixing diffuse and trans in one bsdf as there are no colours to become inverted, but it seems a bit like a hack, not sure if realistic shading...
So at the moment the best I can do is isolated coloured balloons in softlight (which can be brightened in post via a mask) or white balloons in a bunch in softlight... OR a bunch of darker coloured balloons in softlight.
