- Sat Nov 29, 2014 10:06 pm
#384099
Hello, I have a problem with the physical sun when doing a sunset image. If the sun is near the horizon it turns yellow as it should, however when it's very close to the horizon it goes completely yellow. Increasing exposure does not make it whiter, it caps at pure yellow.
The weird thing is that the preview in the render window looks correct, the sun is white when exposed for foreground objects. But then maxwell does some computing for the final image so that a couple of seconds after changing say a multilight value, the sun snaps back to yellow. This looks completely wrong because the sky goes white behind the sun (at high exposure), so that the sun looks dimmer than the sky.
How to reproduce:
In studio, start a new scene and adjust the time of day so that the sun is very close to the horizon. Point the camera at the sun.
Render
Notice that the sun is completely yellow, and that increasing exposure does not make it white.
Adding diffraction and scattering helps visualize the problem.
This is what you get:

This is a screen cap of the "preview" right after changing a value, before it shows the final image:

The images are produced using above method at default settings, with added diffraction and scattering (which does not make a difference for the problem but makes it sort of easier to see) at multilight intensity of 7 for both sun and sky.
I have isolated the problem to the physical sky, with constant sky there is no problem.
Also with a completely blown out image, the sun is still yellow at 255,255,50 when the rest is pure white.
The weird thing is that the preview in the render window looks correct, the sun is white when exposed for foreground objects. But then maxwell does some computing for the final image so that a couple of seconds after changing say a multilight value, the sun snaps back to yellow. This looks completely wrong because the sky goes white behind the sun (at high exposure), so that the sun looks dimmer than the sky.
How to reproduce:
In studio, start a new scene and adjust the time of day so that the sun is very close to the horizon. Point the camera at the sun.
Render
Notice that the sun is completely yellow, and that increasing exposure does not make it white.
Adding diffraction and scattering helps visualize the problem.
This is what you get:

This is a screen cap of the "preview" right after changing a value, before it shows the final image:

The images are produced using above method at default settings, with added diffraction and scattering (which does not make a difference for the problem but makes it sort of easier to see) at multilight intensity of 7 for both sun and sky.
I have isolated the problem to the physical sky, with constant sky there is no problem.
Also with a completely blown out image, the sun is still yellow at 255,255,50 when the rest is pure white.


- By Mark Bell