18 hours for that, are you kidding? Most of that "SSS" comes from the texture, I'm not sure what the SSS is contributing to. I don't mean to be so brutal but these SSS threads tend to go all over the place. Every one thinks skin should look a certain way, when it can look so different, depending on factors like race, age. Shadow coloring? I can show you many photos of people where that wouldn't show at all.
It's been said a lot of times but I guess not enough: Maxwells volumetric SSS is not really suited for creating multi layered skin. You can get a silicon skin look pretty easily, which is useful for many cartoony characters, but not something resembling human skin. It's not about the specular, it's not about colored shadows. It's not about some other little detail that's missing and otherwise it would be perfect.
What I'd like to ask is: If you had your perfect skin shader, what would you use it on exactly? What I mean is, you want to make animations of a credible human face? And you think the biggest hurdle you have is the shader? Really?
I think even for a still, it is extremely difficult and time consuming. A skin shader is just a part of the puzzle. It is still so incredibly difficult and time consuming that if you had a real job to use this perfect shader on, it would still be more efficient to just photograph somebody.
So then we are left with cartoony, somewhat realistic characters. And we need an easier way to handle the skin shading of those. Then I ask myself, how realistic would a skin shader need to be for those occasions?
All this doesn't mean I wouldn't like to see a nice skin shader in Maxwell....obsessions have no logic

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