- Thu Nov 06, 2014 12:27 pm
#383803
Hello all! Long time no speak (although I have been lurking on the forums from time to time!),
Sometimes when creating interior scenes and I only need a light source need to look 'bright' but don't actually need it to influence or contribute to the lighting of the scene, I used to use a 'fake' light (explained below).
I haven't had to use this method for a while (I'm guessing since v2) but I currently have a very complex interior scene with complex strip lighting and need to try this method again.
The reason being is that the render times with just sunlight (which is all I need to actually illuminate the scene) is 7 times quicker than the version with the emitters as well as sunlight.
So, I want my strip lighting to look 'bright' (i.e. the brightest white object in the scene - much brighter than the surrounding white ceiling) but not actually illuminate the scene (because it slows the rendering down by a factor of 7!)
Previously for the 'fake' light I had used a multiple layered material where I had 8 layers of a diffuse white material on top of each other in additive mode. This used to create a pure bright white object that looked like a light source in the scene but didn't contribute to the lighting or slow the render down; all-in-all a great fix!
Unfortunately this 'bug' seems to have been fixed in Maxwell v3 and no matter how many additive layers I add to a material, it doesn't get any 'brighter'
Does anyone know of any method to create a 'bright' looking light source without it slowing the rendertime down
(without resorting to Photoshop and rendering out multiple passes and compositing)
Thanks in advance...
Sometimes when creating interior scenes and I only need a light source need to look 'bright' but don't actually need it to influence or contribute to the lighting of the scene, I used to use a 'fake' light (explained below).
I haven't had to use this method for a while (I'm guessing since v2) but I currently have a very complex interior scene with complex strip lighting and need to try this method again.
The reason being is that the render times with just sunlight (which is all I need to actually illuminate the scene) is 7 times quicker than the version with the emitters as well as sunlight.
So, I want my strip lighting to look 'bright' (i.e. the brightest white object in the scene - much brighter than the surrounding white ceiling) but not actually illuminate the scene (because it slows the rendering down by a factor of 7!)
Previously for the 'fake' light I had used a multiple layered material where I had 8 layers of a diffuse white material on top of each other in additive mode. This used to create a pure bright white object that looked like a light source in the scene but didn't contribute to the lighting or slow the render down; all-in-all a great fix!
Unfortunately this 'bug' seems to have been fixed in Maxwell v3 and no matter how many additive layers I add to a material, it doesn't get any 'brighter'
Does anyone know of any method to create a 'bright' looking light source without it slowing the rendertime down
Thanks in advance...




- By Mark Bell