All posts related to V3
#383138
I have following ever recurring problem with Maxwell (3.0.1.3) . It renders only the render and the alpha channel. The z-buffer and shadow channel are rendered completely black respectively completely white, despite having all sorts of shadows in the rendering.

Thanks for any hint. :shock:
#383141
Make sure "Shadow" is checked in a materials global properties. For example in the material applied to a plane, and you want this plane to catch shadows, turn this option in the material applied to it. As for zbuffer, check that your scene scale is correct compared to what you are setting in the zbuffer render settings.
#383142
For the z-buffer channel you have to specify a range of distances from camera in meters. Anything nearer will be white and anything farther will be black.

http://support.nextlimit.com/display/ma ... er+channel

For the shadow channel you have to specify at material global properties which material will behave as shadow catcher:

http://support.nextlimit.com/display/ma ... Properties

Edit: You were faster Mihai. By the way, I've found that Shadow channel section in Maxwell docs is empty.
Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]