Aniki wrote:Yes, certain areas look convincing indeed. I am missing a certain softness overall, so the sss needs to be dialed in a bit more I think. Spec roughness seems to be fine as well. As for the grey shadows on skin, that needs to have more saturation I believe.
Yet I stick to my suggestion in weigthmapping the overall sss amounts via texture map to get closer..
it would help to have some sort of depth mapping options for solid sss like we have for single sided sss, but we'll just have to wait and see if and how any ideas for implementing that are met.....
this is the version i did before that last one. this one has a slightly higher attenuation value on the base layer allowing light to travel a bit further through the surface. (this one is tone mapped in photochop)
PCONCA wrote:rusteberg loooks great!!! can you share your material set up like bitarafali... please!, of course if it is possible...
It would be very interesting see the two shaders and compare maps ans settings...
Thanks in advance
i worked on this skin shader months ago when i was balls deep in maxwell sss settings so i'll have to regroup where i left off and put something together that helps explain how i got to that point rather than just spilling the mxed.....