- Fri Sep 05, 2014 9:09 pm
#382773
I think I came up with a simple way to understand how to manage render nodes to get a target SL: every node on the farm on a cooperative render adds +1 SL to the merged final SL, as long as every node contribute the same amount of SL.
So for instance if I want to reach SL 15 and I got 5 nodes o the farm I can assume each node has to reach SL 10 to obtain the desired final SL result.
That also means that if I got 15 nodes I only need to reach SL 1 on each node to reach a final SL of 15. I can dream, can I?
In top of that I'm also assuming that which each additional SL we get half of the noise: I observed that by comparing a merged mxi with one that I merged in Photoshop, and results seems to confirm this assumption.
I'm posting here to hear your thoughts, confirmation of my observation or rebuttal. Either way is welcome.
Cheers,
Gianca
So for instance if I want to reach SL 15 and I got 5 nodes o the farm I can assume each node has to reach SL 10 to obtain the desired final SL result.
That also means that if I got 15 nodes I only need to reach SL 1 on each node to reach a final SL of 15. I can dream, can I?
In top of that I'm also assuming that which each additional SL we get half of the noise: I observed that by comparing a merged mxi with one that I merged in Photoshop, and results seems to confirm this assumption.
I'm posting here to hear your thoughts, confirmation of my observation or rebuttal. Either way is welcome.
Cheers,
Gianca