- Tue Sep 16, 2014 11:51 am
#383010
Hello all,
Mihai and me are saying basically the same, although I use to be more conservative.
Additive materials have been dramatically improved since v2, where excess in reflected energy generated problems like bright noise and sometimes even black bars (due numerical errors caused by that energy excess).
Now those problems are mainly solved, and we don't see that noise and black bars that were frequent until now. He is right with this.
Said that, keep in mind that with Additives you are summing the result from one layer to another, so they easily get brighter than you get with Normals. That extra brightness is the reason why people like Additives. But this extra brightness could cause that, above certain subtle undefined blending threshold (undefined because it obviously depends on the lighting of the scene, the material and even the geometry itself, like Nixon says), the result becomes too bright (brighter than a normal blended) and even appear noise in some areas (bright energy noise, not black SL noise) that is very hard to clean.
But Additives are not noisier per se, they are not working badly, but with them you can end up easier on a risky bright surface.
This is why I use to recommend using Normal materials (that don't get that brighter that easy), so you don't have to be that careful with the blend weights. There wouldn't be a problem using Additives instead, but you have to be more careful with the weights and the lighting, while Normals keeps you more on the safer area. This is why my frequent recommendation on Normals.
Let me know if this clarifies the question.
Cheers
Dario Lanza
Last edited by dariolanza on Tue Sep 16, 2014 12:06 pm, edited 4 times in total.
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