- Tue Sep 02, 2014 7:36 pm
#382707
Hi,
After download assests or using the modo plugin to convert modo materials. I'm always left with texture paths pointing to my local c drive. Afterwards if I attempt to pack and go the scene to a network drive the paths are NOT changed, but remain pointing to my c drive. This causes obvious problems when network rendering.
edit*, to expand on this: Pack and go does copy the texture files to the new folder, but if you use the 'texture list' command in studio's material editor it will show the new and old path as separate items, the old path will not vanish until you delete or rename the local file. This is super arduous.
Is pack and go broken? Or am I doing something wrong? I remember pack and go working perfectly in the past, but it's a real struggle now to correct these c drive paths.
After download assests or using the modo plugin to convert modo materials. I'm always left with texture paths pointing to my local c drive. Afterwards if I attempt to pack and go the scene to a network drive the paths are NOT changed, but remain pointing to my c drive. This causes obvious problems when network rendering.
edit*, to expand on this: Pack and go does copy the texture files to the new folder, but if you use the 'texture list' command in studio's material editor it will show the new and old path as separate items, the old path will not vanish until you delete or rename the local file. This is super arduous.
Is pack and go broken? Or am I doing something wrong? I remember pack and go working perfectly in the past, but it's a real struggle now to correct these c drive paths.