This is really good news.
Having a GPU powered FIRE will be extremely helpful for those like me who have a much newer GPU than their CPU. For people with multiple GPUs, even more so. I'm a bit addicted to renderers and so I own Octane Render and also play with Cycles in GPU mode, IRay etc and there are definitely some advantages in terms of interactivity, however the GPU is certainly not a magic bullet. Having a GPU mode for FIRE will be an excellent step up.
A possibly naive/unneeded suggestion from my perspective, is to try and keep the GPU engine as modular as possible right from the start, so that people can choose to turn on or off certain features (displacement, motion blur, caustics, dispersion etc). It seems that every added feature with GPU engines whether it is used or not, slows down the entire engine simply by having that feature available. I think some other GPU renderers are having to re-architect their engines to enable this modular approach and keep the speed as the number 1 priority. Forgive me if this is obvious.
At the end of the day, the Maxwell material system is still the best there is in my opinion. GPU speed is just a bonus for me.