- Thu Aug 21, 2014 2:08 pm
#382412
I have to do lots of catalogue images of tables with glass tabletops. A basic on-white setup: Only a Constant Dome and a bit of Sun. A real glass material and powdercoated metal with a slight bump are the only materials used. No additive layers. A 100% diffuse black plane behind the table hidden from GI and camera acts as reflection flag for the tabletop, just as one would do in the studio.
A (GI off for the tabletop) renders very fast to noiseless, but lacks shadows from the glass. B (GI on for the tabletop) renders dreadfully slow with much noise, but has some shadow from the glass, albeit not where the shadows are seen through the glass.
Do I understand the "AGS trick" correctly that one has to "encase" the real glass tabletop in an AGS glass copy scaled fractionally larger all around?

If one instead uses the alpha/shadow channel technique to obtain the pure white background, with A = GI off and B = GI on, the result is the same, with the added downside that also A shows murky glass now and the subtle colour cast on the floor is no longer present.

So, the version A on top (with GI off on the glass and no alpha/shadow channel compositing technique) plus that "AGS trick" will probably yield the best result in the least amount of render time?
Tack!
A (GI off for the tabletop) renders very fast to noiseless, but lacks shadows from the glass. B (GI on for the tabletop) renders dreadfully slow with much noise, but has some shadow from the glass, albeit not where the shadows are seen through the glass.
Do I understand the "AGS trick" correctly that one has to "encase" the real glass tabletop in an AGS glass copy scaled fractionally larger all around?

If one instead uses the alpha/shadow channel technique to obtain the pure white background, with A = GI off and B = GI on, the result is the same, with the added downside that also A shows murky glass now and the subtle colour cast on the floor is no longer present.

So, the version A on top (with GI off on the glass and no alpha/shadow channel compositing technique) plus that "AGS trick" will probably yield the best result in the least amount of render time?
Tack!
Last edited by feynman on Tue Aug 26, 2014 9:49 pm, edited 1 time in total.