All posts related to V3
User avatar
By Fernando Tella
#381875
Hi,

I'm not getting the expected result with Wireframe procedural. Is this what it is supposed to do? Is it a bug?

This is quite a big object for a big scene, around 400m, so wireframe width is also big. These are procedural settings:

Image

It might be a bit confusing. I'll explain it further: I'm using the wireframe texture as layer mask for a black layer over a white plastic, so what's white in procedural should display as black lines. What is really bothering me is that bunch of spikes and bevels.

Image

Image

Edit for moderators: Sorry, I should have posted this into the bugs forum. For some reason I didn't see it when I created the thread. Please move it if you want.
Last edited by Fernando Tella on Wed Jul 09, 2014 3:58 pm, edited 3 times in total.
User avatar
By Fernando Tella
#381876
I see it has something to do with the wireframe arrangement but it's quite awful.

Even with coplanar edges with the same color and width the result is... questionable:

Image

I think it's odd how it doubles the width of some edges but not all (I've checked if there are any double vertex there, but there are not)
User avatar
By Mihai
#382345
Yes, I haven't found a reason why in this case the edges are "hidden" by the inner edges at the junctions.... I tried with a cube and that looks fine, the inner edges don't take away anything from the outer edges. I will pass this on to Juan but they are at Siggraph at the moment and he probably won't have time to look at this for a while.
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