
This frankly appears a bit odd to me. What's the reason that one can't accomplish with render-time subdivision what's nicelyMihai wrote:I see, it's only applied to a triangle group. I don't think that's actually supported with pretesselated.
That needs to tesselate the geometry as a whole, it can't just tesselate certain triangles of it.
Whether a number is low or high for subdivision depends on which Subdivision method is selected. The test scene is using catmull/loop, on an already fairly-dense mesh; subdiv=4 with catmull/loop on this mesh requires over 5GB, while with flat, it takes around subdiv=36 to reach a similar level of memory usage.photomg1 wrote: Just made a simple scene and on the fly starts very quickly and is eating up about 833.6mb of ram . I've set my subdivisions very low (2) to see what is going on.
JDHill wrote:Whether a number is low or high for subdivision depends on which Subdivision method is selected. The test scene is using catmull/loop, on an already fairly-dense mesh; subdiv=4 with catmull/loop on this mesh requires over 5GB, while with flat, it takes around subdiv=36 to reach a similar level of memory usage.photomg1 wrote: Just made a simple scene and on the fly starts very quickly and is eating up about 833.6mb of ram . I've set my subdivisions very low (2) to see what is going on.
I wonder if I'm having related problems with v3.0.1.3. I have a large render file that has five Referenced MXS files, all adding up to about 1GB. None of my materials use Displacement mapping but as it happens the Global Displacement setting in Maxwell Studio is set to ON, I didn't think this would matter since none of my materials use Displacement mapping.JDHill wrote:This crash looks to be a 3.0.1.1 regression; if you check it in 3.0.1.0, you should find it works fine, but that it crashes in 3.0.1.1 or 3.0.1.3
I've noticed that "export all" creates l[…]
hmmm can you elaborate a bit about the the use of […]