All posts related to V3
By bograt
#381973
deep__dive wrote:I try to aviod using real glass in exterior renderings and use AGS cause of caustics calculation. I think it is hard to Render when to all rails are made with frozen glass.
got ya. As Fernando said, I sometimes render at higher res, deal with the noise there and scale down after. I cant really think of an AGS solution
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By eric nixon
#382015
Image

This setup renders quickly and can handle sunlight (but not so quickly), reflection is on seperate geo, it worked in maxwell V1, I need to test in V3/V2.

Its not spreading the light quite right, I did these a long time ago, and need to update the settings based on newer knowledge...

Image

Image

Personal tests, not commercial project/s.

EDIT: This technique relied on maxwell coatings being one-sided, which they no longer are, but now there is a backface option to use instead, just wondering if a backface material setup would remove the need for the reflection geometry layer (positioned just above the glass in these renders)
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By eric nixon
#382097
I have a project this week using frosted glass, I will test it in MW3..

The basic idea is that the glass itself has no reflectance at all, the glass is lambert roughness, but roughness 88 is fine for scenes without sharp lighting.

Then the spec is faked with a copy of the object which is slightly larger using an 'AGS' type material, which i also exclude from gi, and finally I think that removing the spec from the inner surface of the ags object also offers a speed-up. So in mw3 I am using the backface option to make the inner surface invisible.
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By eric nixon
#382128
Its worth mentioning that the best way to adjust the look, is to change the thickness of the glass geo. Also adjusting the nd 1.3-1.8 gives different looks.
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