All posts related to V3
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By Mihai
#381732
As far as I can tell, this is not displaying correctly at the moment.....

But you could easily just import your object as a real one instead of a reference, and then instance it. The only disadvantage is that your final MXS will be slightly larger depending on how heavy this object is you are referencing/instancing right now.
User avatar
By Mihai
#381739
This display issue should be fixed for the next update.

But just repeating (to make sure....) that unless you are rendering an animation, where you need each frame MXS to be as small as possible, you can go ahead and first import that MXS as a real one, and then instance that/those objects in it.
By AlexP
#381748
Thanx Mihai, I was editing mxs exported from rhino where I can't export references as non instances, that's why.
Oh one more, I think there is no possibility to see initial rotation of references/instances, is it?
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