All posts related to V3
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By tom
#381539
Opaque? No, "dark" is the right word. As we don't have sub-surface scattering in the example, attenuation can only make it darker but, it still remains clear. Changing the reflectance wouldn't make glass darker. You can only cut off the reflections that way...
By bograt
#381579
To simulate a film I sometimes take the wizard glass, then duplicate the bdsf and mix around 60/40 depending on the tint of film, then set the transmittance to black for one the bdsfs.
If you want to reduce the reflectance you are better off not using the wizard glass and changing the reflectance chip to suit your needs
User avatar
By tom
#381594
Using 2 BSDF will render slower than 1 BSDF. So, decreasing the attenuation is strongly recommended for making dark glass instead of polluting the material composition with an additional so called darkening BSDF. ;)
By bograt
#381606
Tom, I think you are right in terms of efficiency and simply darkening glass but altering the attenuation simulates dark colored glass rather than a film, right? A film tint does not vary as the glass gets thicker or as light enters at different angles
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