- Fri Apr 18, 2014 9:58 pm
#379832
I am currently trying to scatter objects on a curved surface (in this example I try to scatter hemispheres on a torus. And I have a problem with scattered objects orientation. Maxwell is not orienting objects like I suppose it should.
First I was trying to do this in Maya, then tried the same in Studio with the same result.
The scene is pretty simple: a torus and a hemisphere are positioned in zero with frozen transformations. All scatter variations are zeroed out, scale is set to 1, rotations to zero, direction is set to polygon normal.
Here are the screenshots:


I tried various orientation of hemispheres with freezing transform but can't get a consistent scattering. What am I doing wrong?
By the way, in Maya there are some long strangely oriented spikes in a viewport that just obstruct the view, is it just me having this bug?
Torus is about 25 cm in diameter, Maya units are cm.
Maya 2014 SP4, Maxwell 3.0.1, Maya plugin 3.0.10
Thank you
First I was trying to do this in Maya, then tried the same in Studio with the same result.
The scene is pretty simple: a torus and a hemisphere are positioned in zero with frozen transformations. All scatter variations are zeroed out, scale is set to 1, rotations to zero, direction is set to polygon normal.
Here are the screenshots:


I tried various orientation of hemispheres with freezing transform but can't get a consistent scattering. What am I doing wrong?
By the way, in Maya there are some long strangely oriented spikes in a viewport that just obstruct the view, is it just me having this bug?
Torus is about 25 cm in diameter, Maya units are cm.
Maya 2014 SP4, Maxwell 3.0.1, Maya plugin 3.0.10
Thank you