All posts related to V3
By GeorgesAA
#380252
I'm having problem getting a nice displacement effect for a new material I'm creating.

I would like to get a straight displacement up of my concrete material vs the glass as if the glass was stending between the thick concrete branches. I tried to compare with some material that include displacing map but obviously, there is something I missed... :roll:

There are few images to help you understand what I'm doing... wrong :( : one is the base of my new material and the others are photos used has displacement map and bad result I got. Please, help me finish this crazy material and tell me what I do wrong!

1. Material before displacement map
Image

2. Material after displacement map
Image

3. Displacement map 1
Image

4. Displacement map 2
Image

5. Displacement map 3
Image
User avatar
By Half Life
#380256
It looks like the issue is the subdivisions setting is not high enough... to easily test this just set it to adaptive, if it renders fine then it is a subdivisions issue -- for more information(and the same advice) see here:

http://support.nextlimit.com/display/mx ... +component

Displacement map 2 would not yield good results due to baked-in lighting (as well as other bark details that would alter the displacement). The other 2 textures will yield flat "trees". If you instead want rounded trees you will need to manually create a 4th texture that has the appropriate gradient for each trunk -- and the image should be 16-bit (or even 32-bit) for best results. If you have a sculpting program (ZBrush, MudBox, 3DCoat, etc) it would probably give best results if you sculpt the trees, and output a displacement texture that way.

Best,
Jason.
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