- Wed Apr 16, 2014 9:47 am
#379764
nachob
The intersection slowdown with alpha is not a bug so cannot be fixed. The problem with having alpha is that you don't know the exact value of the alpha until you already have intersected and then you have to "throw away" the work it took to get there. You have spent time looking for an intersection navigating through objects, you get the exact objet and poinct, you get the UV value at that point, then you read the alpha at that point and you discover it is transparent, so you have to start again navigating a ray (it starts in that point, so you don't have to navigate to that point, but you can see many operations have been done that are not useful at the end). So the more transparent objects you have, the more time it takes to intersect the objects that are not transparent.eric nixon wrote:Thankyou, its helpful to know the relative slowdown, and confirmation that the proportion of alpha matters, I remember someone saying the intersection slowdown was fixed
nachob
Next Limit Team

- By Mark Bell