All posts related to V3
#378747
I haven't done such material myself. That one from wizard with tweaking was enough for me.
I would make wizard material, duplicate base color layer, try to add flakes map there and mix it with opacity map in normal mode. But it's just guessing.
#378766
Hi jonnynitro,

I'm working on a few car shots for my folio.

One of the shots incorporate a car paint flake.
I'm still working on this, but this is where the shader is at the mo:

All done with Maxwell's procedurals.
You can edit the size and color of the flakes by tweaking the procedural size etc.

cheers,

Steve.

Image
#378827
The best way is to dig in to the procedurals in Studio.

I started with assigning a black and white procedural in the Reflectance 0. That way you can see exactly what the procedural is doing.

Once you've got the right size and density, you can then start to tweak the colour and start to layer up the procedurals.

cheers,

Steve
#379116
Just one I think. It was a while ago but I think I only used a normal map of noise in the flakes layer. I may have applied noise to the roughness slot as well to simulate a bit of depth but I cannot remember for sure.
I can say for sure that it is pretty hard to avoid fireflies when using normal maps this way (look in the corners). For that reason it is better to use a well made bump map

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