- Tue Feb 25, 2014 5:06 pm
#378279
Wow, looks like I opened a can of worms. Looks like a lot of learning being done though so thats good. I haven't been on very often, working on other projects. For the animation I will be retexturing and rendering with modo. My camera moves are swooping in and out of this large interior so it sounded like the stuff discussed with hdri and 360 renders won't work too well. The animation will be about 2 minutes long at 30 fps so even if I get the frames to 1 hour a piece that would still cost a ton to send to a farm. I can get it down with modo, no big deal. That is the glory of having a few options. And I probably should have known, but haven't been able to experiment too much, hdris are that much faster? I will try to work them more and more into my workflow. I thought emitters were faster... But that is just me going off of what I read online, maybe I got confused along the way?
And for stills, these speed increase suggestions are nice, and I also try to make things go as fast as possible, but it is always a plus to quote out sending it to a render farm and clients are starting to understand the time it takes to render these things. Or I have a mini render farm, just 5 nodes that speed things up as well. So if you have the money, you can kind of be a little more loose on your rendering options.
I am more than willing to try some of these suggestions though, but I have been busy. I really appreciate everyones insight on this.
Thanks
Cody
And for stills, these speed increase suggestions are nice, and I also try to make things go as fast as possible, but it is always a plus to quote out sending it to a render farm and clients are starting to understand the time it takes to render these things. Or I have a mini render farm, just 5 nodes that speed things up as well. So if you have the money, you can kind of be a little more loose on your rendering options.
I am more than willing to try some of these suggestions though, but I have been busy. I really appreciate everyones insight on this.
Thanks
Cody