- Mon Feb 17, 2014 2:17 am
#377982
Hello Suppurt, Forum,
I have spent few hours reading docs and forum, yet i am not even near to understand how to solve the basic problem of image output in Maxwell.
I use Maxwell Studio V3 standalone (and the beta too)
We've got used to save diffuse channel (pure self-illuminated bitmap color without any shading), GI Pass, Shadow and reflection pass for the typical CG Productions.
Now, in Maxwell i get:
1) diffuse option but it still saves light and GI in it,
2) diffuse with reflection together (which is mostly useless for composting),
3) 100% white shadow pass (no matter what i do) and
4) a reflection pass only if i disable diffuse color.
All in all, this is nothing we can do our jobs with.
Since i am a new user, I am sure i have missed some basic concepts and work-arounds discussed 5 years ago, as it was introduced in the V2.
I would be very thankful if some veterans here could just write me the sentence or two what have i missed to click in order to get the usable render elements, like we used to output it from Max/Maya etc.
thanks a lot in advance!
best regards
Igor Posavec
3d-io
I have spent few hours reading docs and forum, yet i am not even near to understand how to solve the basic problem of image output in Maxwell.
I use Maxwell Studio V3 standalone (and the beta too)
We've got used to save diffuse channel (pure self-illuminated bitmap color without any shading), GI Pass, Shadow and reflection pass for the typical CG Productions.
Now, in Maxwell i get:
1) diffuse option but it still saves light and GI in it,
2) diffuse with reflection together (which is mostly useless for composting),
3) 100% white shadow pass (no matter what i do) and
4) a reflection pass only if i disable diffuse color.
All in all, this is nothing we can do our jobs with.
Since i am a new user, I am sure i have missed some basic concepts and work-arounds discussed 5 years ago, as it was introduced in the V2.
I would be very thankful if some veterans here could just write me the sentence or two what have i missed to click in order to get the usable render elements, like we used to output it from Max/Maya etc.
thanks a lot in advance!
best regards
Igor Posavec
3d-io