- Thu Jan 23, 2014 6:53 pm
#377080
Sorry I posted this already in the modo forums, but it doesn't seem modo specific the more I am digging into it.
I read the docs and didn't see anything about it but shadow pass does not work with fast ML preview? It like deleted my shadow pass when I tried and switched back to diffuse and reflections. I noticed when you use that it turns your main render basically into a previewer, which kind of segways into this....
So then I tried to render out another one with fast ml preview off. (This is just with the shadow pass checked) and i adjust my ML sliders and in the preview window it adjusts the lights, but in the preview window it shows a render with the reflections and diffuse on it. Then it will update my shadow pass in the main render window properly.
My concern is though, is it taking the time to calculate diffuse and reflections even though it is unchecked? I have read that it does full global illumination for the shadow pass, which makes sense. But is it spending extra time on rendering relfections in glass and surfaces that are going to be alpha'd out?
I hope I explained this good enough. Just in my mind, even if it is doing full GI it should be faster than a normal render. Especially in my case where 95 percent of it is alpha'd out and I have the bottom 8th of the image as a shadow catcher that is actually visible.
I am sure in the future I will just render the diffuse and reflections and shadow pass at the same time. But I just learned about it and want to render them separate.
Thanks
Cody
I read the docs and didn't see anything about it but shadow pass does not work with fast ML preview? It like deleted my shadow pass when I tried and switched back to diffuse and reflections. I noticed when you use that it turns your main render basically into a previewer, which kind of segways into this....
So then I tried to render out another one with fast ml preview off. (This is just with the shadow pass checked) and i adjust my ML sliders and in the preview window it adjusts the lights, but in the preview window it shows a render with the reflections and diffuse on it. Then it will update my shadow pass in the main render window properly.
My concern is though, is it taking the time to calculate diffuse and reflections even though it is unchecked? I have read that it does full global illumination for the shadow pass, which makes sense. But is it spending extra time on rendering relfections in glass and surfaces that are going to be alpha'd out?
I hope I explained this good enough. Just in my mind, even if it is doing full GI it should be faster than a normal render. Especially in my case where 95 percent of it is alpha'd out and I have the bottom 8th of the image as a shadow catcher that is actually visible.
I am sure in the future I will just render the diffuse and reflections and shadow pass at the same time. But I just learned about it and want to render them separate.
Thanks
Cody


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