All posts related to V3
#376760
This is the first setup we've had that I can say is stable without hesitation. Our magic combo seems to be the beta 3.0.0.2 build, plus NOT "sending dependencies" and instead hosting them at a network location.

We're able to freely add, subtract, re-add, re-subtract nodes, and can stop jobs cleanly. This is a first for us. And "remove node after finishing current frame" is a nice touch.

It's a relief, thanks for the effort. Not sure if it's thanks to v3 or specifically v3.0.0.2
#376764
Were you having problems adding and removing nodes to a job earlier? I thought that just wasn't a feature, if I add a render node in the middle of a job, it does nothing. But maybe I am doing it wrong... Can you just start them up or do you have to right click and add the job to it independently?

good luck

Cody
#376770
I just dove into it a little further. Mine would disconnect sometimes for no reason, but it just happened, then I realized I needed to right lick on the job name and add a node and not on the actual node itself to add another one. Working fine on my end, I am also upgraded to the 3.0.0.3 beta.
#376771
CodyKallas wrote:I just dove into it a little further. Mine would disconnect sometimes for no reason, but it just happened, then I realized I needed to right lick on the job name and add a node and not on the actual node itself to add another one. Working fine on my end, I am also upgraded to the 3.0.0.3 beta.
Also, I've found that if a node ever gets "stuck", I can click on the frame it's rendering, and release that node. Then, click the job name, add node, and specifically add that node; not just "Add any available node." This "un-sticks" the node.

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