eric nixon wrote:What do you guys think would be a great example application of procedurals? I mean something that cant be done easily with texture-maps?
I would say organic textures that need to be seamless and for bigger scale scenes like rocks and terrain...
Skins are also very nice and they are the opposite from the above... since they are micro textures they make smaller objects seem huge... A repeating skin is easy to identify and make images a bit fake.
Man-made materials also benefit from procedural and we will be having more procedurals for this...
For me, the real advantage with procedurals is that you get more control without going so many times to an image editor like photoshop. I will try to use them as much as I can...