- Fri Dec 13, 2013 8:13 pm
#375203
Procedural textures are a great feature of v3 and we all know NL guys will be working for more kinds of procedural textures in the future, but...
When I look at some of the images made with some procedural textures I feel they are a bit artificial and mathematical. In real life plain colors are uncommon and generally there is always a subtle pattern even for these surfaces, so maybe we could have texture maps for all the available colors inside these procedural materials...
Brick is a nice example...
But what about textures for background color, checker color, circle color, cell color, noise color for Voronoi/Noise/Grid/Circle/Checker procedurals?
And what about textures for start color, mid color, end color for Gradient/Gradient3 procedurals?
Even Marble procedural with its vein colors could have textures instead of color...
Finally just because they all can have it, why not textures for fill color, edge color and coplanar color for the WireframeTexture?
And for the future procedurals coming to v3, every color with texture map also available... please
Cheers!
When I look at some of the images made with some procedural textures I feel they are a bit artificial and mathematical. In real life plain colors are uncommon and generally there is always a subtle pattern even for these surfaces, so maybe we could have texture maps for all the available colors inside these procedural materials...
Brick is a nice example...
But what about textures for background color, checker color, circle color, cell color, noise color for Voronoi/Noise/Grid/Circle/Checker procedurals?
And what about textures for start color, mid color, end color for Gradient/Gradient3 procedurals?
Even Marble procedural with its vein colors could have textures instead of color...
Finally just because they all can have it, why not textures for fill color, edge color and coplanar color for the WireframeTexture?
And for the future procedurals coming to v3, every color with texture map also available... please
Cheers!

- By Mark Bell