Please post here anything else (not relating to Maxwell technical matters)
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By Half Life
#340412
A conversation in the wish list got me started on the topic of simulation vesus hand-painting/sculpting and I wanted to point out a interesting software that I think is very much representative of how I think 3D will evolve in the future -- basically becoming more and more "reality-based" manufacturing technique and simulation oriented as we move forward.

http://www.marvelousdesigner.com/

I have a strong preference for this type of solution over "hand-sculpting" clothing -- for several reasons... watch the videos, they are pretty cool :wink:

Best,
Jason.
By numerobis
#340421
wow! very cool! 8)
thanks for the link!

- .OBJ export supported

maybe this is a way to get some better looking archviz 3d humans...

license $699 ?!? not too expensive if it works...
User avatar
By Half Life
#340430
Well they would definitely be well dressed ;)

I think of stuff like this as a maturing of the medium -- if you are working on a film project you don't hire a sculptor to clothe your actors, you hire a seamstress/tailor/clothing designer.

The simulation for collisions is just outstanding.

Best,
Jason.
User avatar
By Hervé
#340444
Half Life wrote:Well they would definitely be well dressed ;)

I think of stuff like this as a maturing of the medium -- if you are working on a film project you don't hire a sculptor to clothe your actors, you hire a seamstress/tailor/clothing designer.

The simulation for collisions is just outstanding.

Best,
Jason.
Very Nice application... can you load any object to be drapped..? not sure... but the ball with a simple red cloth is rather stunning..


You hire Karl.... hehe

Image
User avatar
By Mihai
#340457
I tried it before and the simulation quality and speed is very good. The only major drawback is that (for now) the cloth exports as triangles, not quads and in most cases you have to subdivide the exported cloth in your application to get it smooth looking, or up the sim quality very high which makes it very slow. Subviding the tri geometry doesn't look so good... They mentioned they are working on quad export.
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By Hervé
#340474
yes Max.. there is a video that shows draping a sort of big brick, but I guess any imported mesh can serve.. 8)
User avatar
By Half Life
#340478
No doubt, this software has massive potential 8) -- BTW the new version of Sculptris is supposed to include an algorithm to convert the auto tessellated geometry to quads (no retopo needed)... and I also know that 3D Coat has strong capabilities in the area so maybe one or both of those would be a good solutions to the triangles to quad conversion.

I think it's only a matter of time before how the geometry was made will have no impact on the renderability of it.

Best,
Jason.
User avatar
By Maximus3D
#340485
That sounds better that you can apply it to any mesh you want, otherwise it's just Poser on steroids.. not that there's anything wrong with Poser. :)
It still has a long way to go until it reaches the quality that Ron Fedkiw got with his clothsimulations.

http://physbam.stanford.edu/~fedkiw/ani ... l-side.avi
http://physbam.stanford.edu/~fedkiw/ani ... l-near.avi
http://physbam.stanford.edu/~fedkiw/ani ... rdrobe.avi

/ Magnus
User avatar
By yolk
#340523
maybe my understanding is wrong but this is more a tool to make clothes look and move correctly in 3d - but it's not really a clothing design software because the pattern seem to have no real dimensions and you can adjust the how the clothing hugs the person without changing the pattern.

also most 3d figures are so off when it comes to really represent a real body.

but maybe i'm wrong - it sure looks interesting
User avatar
By richardyot
#340533
I've owned Marvellous Designer since the start of the year - it's pretty good IMO. Fast and easy to use, EZBrush has created some free tutorials which are pretty useful (they're on the MD2 forums).

You can use your own meshes, just import them. You can also animate away from your reference pose to create other poses, just import an OBJ and morph to the new state. This may not seem necessary, but it's much easier to drape clothing on a T-pose and then morph into your final pose, the clothing simulation will take care of the cloth.

The shirt on this character was created in MD and then rendered in Modo. I subdivided the mesh to get rid of the triangles:

Image

In some cases it may well be faster to sculpt the cloth, but the results from the simulation are very realistic and once you know your way around the program it's very quick. What's more there are lots of ready-made items on the MD website that you can adapt to your own projects, which is a huge time-saver.

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