Add here your best high-quality Maxwell images.
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By Xlars
#123571
Wow, wonderful renders you make .. look very realistic. Would be cool if you could collect (update) your first posting with all new renders in your gallery thread here IMO
By samsam
#123615
Great work and great renders. A testament to the jaw dropping quality of beta 1.22. Perhaps never to be seen again?
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By mgroeteke
#233443
here something new after a long time...

rendered with release 1.5, my version of tadao ando's 'church of light' in ibaraki, japan:

Image

image updated on 21.08.07!

markus
Last edited by mgroeteke on Thu Jun 21, 2007 6:28 pm, edited 2 times in total.
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By simmsimaging
#233450
Overall I think it looks good - but it kind of has a miniature feel to me. Is that your intent? Like that material on that concrete and the light looks great.

b
By siliconbauhaus
#233452
Nice one markus....It's miles better than the version I did with beta.

The concrete looks perfect. Any chance of getting that bitmap?
By siliconbauhaus
#234065
very nice !
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By NicoR44
#234067
really really nice markus!! 8)
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By mgroeteke
#234087
hey, sandykoufax

please crop your own images, because i definitely don't agree. :lol:

the architectural concepts of this building (and this image showing them) are, among other things, based on the light coming into the space in many different ways (for example directly and indirectly). if you crop the image the way you do, will not see this important aspect anymore. this is also true for the diagonal wall penetrating the inside, which is part of the same strong design concept.

in short, setting the accent uniquely to the luminous cross shape, you make it a banal image.

markus
User avatar
By simmsimaging
#234111
I tend to agree with Sandy. I understand you're goal is to show the architecture, but the original render doesn't do it justice your way either IMO. Because of the unusual lines it just looks like a badly composed shot. That's part of what makes it look miniature to me.

You may not wish to crop it, but you might wish to explore different perspectives that communicate the space in a single image differently, or not try to get it all in one shot. You have a difficult subject there, it won't be easy :)

b
User avatar
By mgroeteke
#234114
simmsimaging wrote:I tend to agree with Sandy. I understand you're goal is to show the architecture, but the original render doesn't do it justice your way either IMO. Because of the unusual lines it just looks like a badly composed shot. That's part of what makes it look miniature to me.
i don't know what you mean by 'unusual lines' and why this make it look like a 'miniature'.

the intent is anyway to contrast visually (by chosing a slightly off axis camera orientation) with the rigid geometry of the architectural design, exactly the opposite of trying to underline symmetry or the strong geometrical/ proportional order. like if you would capture with the camera the impression of that magic moment of light and silence in a room where you just stepped in.
You may not wish to crop it, but you might wish to explore different perspectives that communicate the space in a single image differently, or not try to get it all in one shot. You have a difficult subject there, it won't be easy
well, that's always an option, if there's time to do so... and yes, architecture is never an easy subject ;)

markus
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By simmsimaging
#234117
I would call the large wall that slices diagonally through the room unusual - but maybe that's just me :)

I guess it depends on what you are trying to communicate. Not being familiar with the building in question, I looked at your first render and had three thoughts: Cool light; what shape is this place exactly?; and is this is supposed to read as a miniature?

I am not saying the two are entirely connected, but it has that scale model feel to me and the perspective choice is making it hard to understand the shape of the room. To me this is separate from capturing "light and silence", which I think you have done very well. If that is all you wanted then you are done. I always tend to assume an image of this type is designed to say something about the physicality of the particular space - perhaps not.

b
By big K
#234139
just to jump in here.
the right part of the image was disturbing me on my first view, too. i think the bright parts on the side cause distraction.
i understand your intention to show more of the whole shape.
my suggestion would be to change the sun position that it shines more to the left of the image. then you have the same effect for the cross but the open side would be more inderictly lit (which you claimed is part of the concept of the building)

cheers
michael
Last edited by big K on Sat Jun 23, 2007 12:58 am, edited 1 time in total.
User avatar
By mgroeteke
#234142
thanks for all your interesting and valuable comments! ;)

on a sidenote: please accept that this in not the WIP section here... i just wanted to share my images, and of course all sorts of comments are accepted, but i'm not going to plan any further changes for now. the image has reached the level which i was after at this moment (well knowing that images are never finished) and that's why i published it in this gallery...

if i have more time, some day i will post more ongoing work in the WIP section...

cheers

markus
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