All posts relating to Maxwell Render 1.x
User avatar
By w i l l
#229656
(I made a reply to Toms emitter thread in the tutorials section but i'm posting it here as I need to figure this within thenext hour or so... please!)

Rendered for about 20 mins....

The logo within this glass ball needs to be white. I'm using a light plane at the front (clearly shown by the white reflection over the Z) to light the front of the logo so that it appears white (otherwise it only appears grey)... is there any way of lighting the front without a reflection appearing on the ball? I've tried all the methods above. Any suggestions would be helpful... i need to figure this out as soon as possible (I even tried making the front face an emitter but that gave some weird results).

Image
User avatar
By def4d
#229666
didnt try 1.5 yet but, cant you just hide it for the cam?!
User avatar
By Maximus3D
#229667
I'm not so sure this is possible, haven't tested yet but even if you hide the emitter from the camera it's still visible in reflections/refractions. :( perhaps Tom got some good tips on this one.

/ Max
User avatar
By w i l l
#229671
Yeah i tried hiding it from the camera etc - this is a bit of a nightmare. I thought it would be so easy, but i just cant get the logo to appear white without a strong front emitter. Tom please help!
By jespi
#229672
What about make two layers, the first one the emitter and the second one lambertian with nd=1.
User avatar
By KurtS
#229673
can't you just add an emitter material to the logo?
User avatar
By KurtS
#229675
ok, jespi - you are thinking faster!
User avatar
By tom
#229676
Will, under object properties, find "Hidden to Reflections/Refractions" ;)
User avatar
By Maximus3D
#229680
Great Tom :) but does that apply to emitters ? i thought it was only for objects. If it works on emitters aswell it's very nice!

/ Max
User avatar
By tom
#229683
It works fine here, interesting. Can you share a simple scene with primitives you couldn't make it work?
Btw, you're not applying it to the glass ball but the emitter, right?
User avatar
By w i l l
#229685
I'm unticking "Hidden to Reflections/Refractions" on the emitter plane thats causing that reflection - when i do that it just doesn't emit light.
User avatar
By Q2
#229687
Yes, same here too.
User avatar
By tom
#229698
Unticking? No, you should tick it, not untick. It means "Studio, please make my emitter hidden to reflections/refractions" :)

Image

Image
Last edited by tom on Wed May 30, 2007 3:31 pm, edited 1 time in total.
User avatar
By KurtS
#229700
one image can say more than 1000 words...

great!
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