- Wed May 30, 2007 2:05 pm
#229656
(I made a reply to Toms emitter thread in the tutorials section but i'm posting it here as I need to figure this within thenext hour or so... please!)
Rendered for about 20 mins....
The logo within this glass ball needs to be white. I'm using a light plane at the front (clearly shown by the white reflection over the Z) to light the front of the logo so that it appears white (otherwise it only appears grey)... is there any way of lighting the front without a reflection appearing on the ball? I've tried all the methods above. Any suggestions would be helpful... i need to figure this out as soon as possible (I even tried making the front face an emitter but that gave some weird results).

Rendered for about 20 mins....
The logo within this glass ball needs to be white. I'm using a light plane at the front (clearly shown by the white reflection over the Z) to light the front of the logo so that it appears white (otherwise it only appears grey)... is there any way of lighting the front without a reflection appearing on the ball? I've tried all the methods above. Any suggestions would be helpful... i need to figure this out as soon as possible (I even tried making the front face an emitter but that gave some weird results).
