- Sat Sep 02, 2006 9:29 am
#182103
When you're working with a saved mxm, let's call it "material1" for this example, a yellowish stucco.
When you render you find that the yellow is off a bit, and the bump mapping just isn't what you'd like.
Do you open up mxed (outside of SU), adjust the color and bump, and then save it as "material1_a?"
My point is, if you want to tweek a material for whatever reason, does that mean that you automatically have to save it as a new material? Given that the material editor is not functioning inside SU (unless I missed something and it actually does work), that is the only way to tweek materials right?
Thanks all,
deesee
When you render you find that the yellow is off a bit, and the bump mapping just isn't what you'd like.
Do you open up mxed (outside of SU), adjust the color and bump, and then save it as "material1_a?"
My point is, if you want to tweek a material for whatever reason, does that mean that you automatically have to save it as a new material? Given that the material editor is not functioning inside SU (unless I missed something and it actually does work), that is the only way to tweek materials right?
Thanks all,
deesee
I'll be with you in a minute.
17" MacBook Pro, 2.4Ghz, 4GB Ram, GeForce 8600 256Mb
17" MacBook Pro, 2.4Ghz, 4GB Ram, GeForce 8600 256Mb


- By Mark Bell