- Wed May 03, 2006 9:12 am
#149155
same here: got difficulties to set up things...
we need tutorials or help!
- mxm materials, when chosen, can't be seen in SU, means you don't know if its applied or not . ( workflow lost something in the process). Would be a good idea to be able to set a mxm material, and automatically change the SU jpg using the mxm jpg ( when its an image)... otherwise we are going through a long process of picking the SU jpg, apply to it the mxm settings etc... Of course i assume for most textures, using the usual way and setting it maxwell properties is still the way to go. Problem comes with dielectrics and the ags, and the emitters which are way richer using mxm settings.
any hint?
noticed renders are a bit faster... will do a big test... at least files are keeping most of their settings into the V1...
tried also a .obj import in studio> confirmed to me i'll never use studio!
Nils
we need tutorials or help!
- mxm materials, when chosen, can't be seen in SU, means you don't know if its applied or not . ( workflow lost something in the process). Would be a good idea to be able to set a mxm material, and automatically change the SU jpg using the mxm jpg ( when its an image)... otherwise we are going through a long process of picking the SU jpg, apply to it the mxm settings etc... Of course i assume for most textures, using the usual way and setting it maxwell properties is still the way to go. Problem comes with dielectrics and the ags, and the emitters which are way richer using mxm settings.
any hint?
noticed renders are a bit faster... will do a big test... at least files are keeping most of their settings into the V1...
tried also a .obj import in studio> confirmed to me i'll never use studio!
Nils
http://www.playtimearchitecture.com
Architecture we make in Lyon, France
http://www.swoard.com
Extremecarving snowboards we produce in Switzerland
Architecture we make in Lyon, France
http://www.swoard.com
Extremecarving snowboards we produce in Switzerland