Please post here anything else (not relating to Maxwell technical matters)
User avatar
By dutch_designer
#129769
As a newbie to this, I wonder how big some of the photon maps are people are generating for this?
I'm now playing with just a caustic map and no GI bounces to speed things up, instead relying on a skylight to give some extra softness to the shadows generated by the area lights. Also I'm tuning down all the settings that I won't really need so I hope to have at least a bit more speed in my second attempt.
User avatar
By arch4d
#129776
Thomas An. wrote:arch4d,

Which file did you download for this try ?
I see those rings are not smooth (there is distortion like in Mihai's) ... so I better check that file to see what is up with the mesh.

-
thomas, it was the .3ds file.

think it has to do with the smoothing.
perhaps it looks ok after recalc normals in studio...
that also helps for imported cinema4d geometry.
the phong (or smoothing) tag isn´t converted correctly.
User avatar
By LarsSon
#129783
dutch_designer wrote:As a newbie to this, I wonder how big some of the photon maps are people are generating for this?
I'm now playing with just a caustic map and no GI bounces to speed things up, instead relying on a skylight to give some extra softness to the shadows generated by the area lights. Also I'm tuning down all the settings that I won't really need so I hope to have at least a bit more speed in my second attempt.
I'm using Finalrender. Both light are shooting 1500000 gaustic photons at
this point. Now they are finally looking good. Gi engine is FR-image, so there
is no traditional photons.
You have to get all sample levels really high to get Maxwell quality.
Like in FR i'm using 64 samples for rectangle lights. 32 for blurred reflections.
Every gaustic sample will be collected from 2000 photons. But still i'll get
rendering times under 2 hours. Hard work, but it's worth of it. :roll: :?:

-LarsSon
User avatar
By rivoli
#129789
here's my vray attempt. rendered for 50 minutes on a dual old prestonia xeon 2400, 3 gigs ram (it used up to 1,1 gig during rendering). setup time, test renders and all took me about half an hour/45 minutes.

I know you're interested in vray settings Thomas, so: qmc+lc+photon mapped caustics (adaptive subd AA). I'd say that overall we're in good shape, those caustics still look noisy/blurry but I couldn't get any further with them (I ended up with a 800mb photon map, that alone sucked a lot of memory), and the glossy coins still look bad.

with this being said, for shots like this one (small scene, you can have it done in just one pass, super realistic/detailed dof, shaders and caustics needed...) maxwell would be my first choice anyway.

Image
User avatar
By Thomas An.
#129792
Well 45 min is not but at all (certainly better than my 14 h image)

What settings did you use for the photon mapped caustics. (I think one of the settings controls the memory size of the photon map)

A bit dark though. No ?
User avatar
By Thomas An.
#129794
This my try with Maxwell RC5

24 hours
Image
User avatar
By Mihai
#129795
I really like the richness of the reflections at the back of the golden ring in Maxwell renders, and how the silver coin is reflecting the gold ring....
User avatar
By rivoli
#129797
Thomas An. wrote: (I think one of the settings controls the memory size of the photon map)
yes, you're right, but this one has been my first vray caustics render, and I left it as it by default (plus I didn't imagine I would end up with such a big map).
Thomas An. wrote: A bit dark though. No ?
:D I guess it is, didn't really pay attention to lights intensity. but I guess that would be easily sorted with some post work and a non gamma corrected hdr output.
User avatar
By Thomas An.
#129798
Mihai wrote:I really like the richness of the reflections at the back of the golden ring in Maxwell renders, and how the silver coin is reflecting the gold ring....
Yes, these points are very important in judging these images. Especially for jewelry, the subtleties of light makes a world of difference. Jewelry is all about light and its secondary interactions...
User avatar
By rivoli
#129800
here's a bit less dark version.

Image
User avatar
By Thomas An.
#129801
rivoli wrote:here's a bit less dark version.
I was having the exact same problem with the coins ... they are just too stuborn :evil: (even after bumping their subdivs to 30 :shock: )
User avatar
By rivoli
#129802
yes, I know. I didn't have the guts to go that far anyway, I stopped at 11.
User avatar
By Thomas An.
#129806
Hi everyone,

It has always been my impression that reflective caustics is of paramount importance and it is not as much a triviality or a neglidgeable factor as we are accustomed to think in CG.

It is my feeling that a scene without reflective caustics presents a lobotomized version of reality and once the viewer is exposed to the correct rendition they immediately recognise the importance.

This is why I always felt that this particular "rings" scene is very important and why I like to see how different engines behave with it.

Also, here is one example of how an interior scene can be rendered without cuastics and appear to be fine ... except when juxtaposed to the correct rendition then we see how much was realy missing.

I feel reflective caustics is among the TOP prerequisites for realism.
Image
(This scene was rendered in Vray by Vlado)
User avatar
By dutch_designer
#129817
Thomas An. wrote:Hi everyone,

It has always been my impression that reflective caustics is of paramount importance and it is not as much a triviality or a neglidgeable factor as we are accustomed to think in CG.

It is my feeling that a scene without reflective caustics presents a lobotomized version of reality and once the viewer is exposed to the correct rendition they immediately recognise the importance.

This is why I always felt that this particular "rings" scene is very important and why I like to see how different engines behave with it.

Also, here is one example of how an interior scene can be rendered without cuastics and appear to be fine ... except when juxtaposed to the correct rendition then we see how much was realy missing.

I feel reflective caustics is among the TOP prerequisites for realism.
...
(This scene was rendered in Vray by Vlado)
I agree, it's worth checking your own environments and just looking at the walls and ceilings and discovering that indeed they are not just flat surfaces evenly lit, etc. etc.. Nice .gif to illustrate btw :)
User avatar
By Mihai
#129821
This is exactly (well not only) what makes a render look like a render, because there are very few surfaces around us that are prefectly smooth, or lambertian. It's interesting in that comparison that the version without caustics is 1H, but the one with is 12H.......
  • 1
  • 3
  • 4
  • 5
  • 6
  • 7
  • 11

> .\maxwell.exe -benchwell -nowait -priority:[…]

render engines and Maxwell

You could be right about AI, but actually I prefe[…]