All posts relating to Maxwell Render 1.x
By FredSpeaks
#110441
Never pass
on a slope
unless you have
a periscope
Burma Shave
By JDHill
#110447
...we are in the process...just remember...it's Maxwell... :wink:
By giacob
#119156
so the request was written on bonded paper then....
By Becco_UK
#119157
mverta: Thank's for info' Where is the HDR slot though - I only see an mxi one? Or is it like before when HDR's had to converted to mxi?
By maurizio
#119158
load emission data file.....is it for IES??? :lol: :twisted:
By lllab
#119159
wow-looks great!

"load emission data file.....is it for IES??? Laughing Twisted Evil"
that would be EXCELLENT!

is it ies support?

cheers
stefan
User avatar
By johann.dugge
#119160
ies is just for light distribution, not the light color, is it? are we going to get our spectral picker as well (only makes sense if dispersion was turned back on again, i guess)?
By lllab
#119165
"ies is just for light distribution, not the light color,"

i am quite sure it also defines the color...

stefan
User avatar
By mverta
#119166
The problem with IES data is that the profiles describe precisely how much light is emitted in which direction, i.e. they have a "shape" built in, but no correlating geometry. Light profiles assume that the light is an exact point light, and guarantee only that the IES/Eulumdat computation is correct at a sufficient distance. Soft shadows are not achievable with light profiles alone. The profiles are generated by measuring emitted light at the grid points of a grid placed around the light. For any light direction, this allows determining the light energy by interpolating the nearest grid points.

Maxwell uses physical geometry as emitters, and would require some special adaption (if it's even possible) to work with an emitter that somehow didn't have any physical geometry. Engines like mental ray let you assign an IES profile to an area light source, to approximate things like soft shadows from such profiles, but at that point, you're just approximating/guessing again.

In the end, I'm not sure how much of the IES standard is compatible with Maxwell's architecture, and I'm not sure if the traditional implementations are actually as accurate as you might get in Maxwell just by enterting explicit data for an accurate piece of geometry. I've not worked with IES profiles in anything other than mental ray, and since you have to assign it to area light sources to get soft shadows, you've corrupted the "accuracy" enough that you might as well have not used them in the first place, imo. Whether you could simply extract the spectral emission profile from a light independent of its shape is unknown - at least, to me, at this time. :)

_Mike
Last edited by mverta on Sun Feb 12, 2006 10:10 pm, edited 1 time in total.
User avatar
By mverta
#119167
Becco_UK wrote:mverta: Thank's for info' Where is the HDR slot though - I only see an mxi one? Or is it like before when HDR's had to converted to mxi?
The text in the menu options will most likely be changed to say MXI/HDR... These things tend to get revised a few times during development.

_Mike
User avatar
By psanitra
#119168
Thank you for info.
I hope NL will try to convert IES data somehow to maxwell engine. it will be very nice feature to have, and again, more closer to realistic rendering.
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