LarsSon wrote:Actually, i'm going to use Maxwell for animations only. That's why
i really hope they will get mblur and animation rendering working.
And network rendering aswell. Must thing to have.
Usually i don't need to render large images. Pal reso 720x576 will
be just fine for me for tv commercials. So if i can get Maxwell rendering
Pal frames in speed like 30min/frame, that's all i need. There is no other
renderer able to do that with this quality.
And i really would like to see that good old bounce control back. In some
cases it could speedup rendering so much, without noticeable difference.
-LarsSon
-I will post a animaion very soon that I've worked done at first back in september, then i had to work on other projects, now over xmas I had gon back an revamped the animaion still using beta engine, I render at 720x540 (sq pixls) and I wont let my frames render for more than 40min, I've found that I reach 11 sample in about 22-25min and thats where ive been rendeing too 11 samples, becasue withan animation (its an outdoor animation) anything over 11 samples just reduces noise in shodows, and for this animaiton where my camera is moving almost constantly you cant see the difference in motion between something rendered at16 smpls compared to something rendered at 11 sampls, so ive been very please at rendering 1 frame at 25min a frame. for the quality i get with maxwell, and also because i dont have to spend time compositing many different render layers. I've tried to use motion blur, but i do render with alpha and motion blur just totally messes up the alpha channel right now, so all my motion blur is done in post.
-ohh ps i get great results with 11 samples becasue I use NO dialectics, I rarely ever have need for dielectics nor caustics, nor do I ever hardely have any emmiters besides for sun, so at 11 samples my scenes are satisfing..
with mike's post saying that maxwell developers see animaiton as a Must , im very confident on the future of animaiton for maxwell..
just my $.02