No problem, Ernest -
And I think you're really on solid ground here with a lot of your comments. Like I said, there's stuff I want to say, and can't... there's a bigger picture here... past 5, past 1.0. I'm not saying that you can just placate paying customers with substandard stuff and expect everything to be alright, 'cause that'll never work. But I think if I were in the Big Chair over at NL, and I was faced with a situation where I hit some sort of technical roadblock, I'd get my users a workaround, and work the problem as fast as I could. But I'd also be in their unenviable position of building the road, not just going down it. So it's bound to be a rougher-than-usual ride. I think what you may be driving at, beyond the obvious practical concerns, is a fear that the developers would somehow be comfortable with a "let them eat cake" philosophy, and I can tell you that this is absolutely not the case. It's a rough market, and everyone's got that healthy Fear of God thing goin' on. But it's a brave new world, brother... and plus there's all this math.
So, I hear you with the pass/fail sun thing, but I think we gotta let it play out a bit more. We just don't know enough yet. I'm in a similar boat with the texutres. Except I have the luxury of really getting to know these guys, and I'm super-impressed with their dedication and talent. Let me put it to you this way: they're as good behind the scenes as their communication can be poor up front

So that's why I'm here helping to bridge the gap. Dudes don't sleep as it is, and I'm happy to kick off some posts during my render tests to lighten their load.
Let me also just say that the rest of the guys on A-Team, no doubt silent today because they're running tests, are solid. Really diverse group; you got your scientific types.. real analytical and methodical, fiercely concered with protocol and terminology, physical accuracy, and then you got guys like me, who come from film: I don't care
how it works, hold the damn thing together with duct tape, but it needs to work RIGHT NOW. And then you got guys in the middle, whether it's architects, or product guys... I mean, everyone's fighting to make sure it's what
they want it to be.
At first I thought it might lead to a lot of conflict and infighting, but I swear our needs overlap by 90%. Pretty much everyone needs mostly the same things, and then there's me who won't shut up about motion blur and someone else who won't shut up about intereference patterns or whatever.
It's a good crew. I think you guys should feel well represented.
_Mike