All posts related to V3
User avatar
By RobMitchell
#386828
I did a forum search for this (within the Maxwell V3 section) and read through the docs but couldn't find what I needed. With the render booleans tool, is it possible to have it affect only certain geometry or does it have to cut through everything it intersects with? I'm setting up a quick interior test scene, and I want to use a boolean block to cut through a wall and put a window in the space. At the moment it automatically cuts through the window geometry as well as the wall when I only want it to affect the wall. Is this something that can be done?

Any help on this would be great, thanks!

Edit: While doing some more reading, the render boolean doesn't allow extra light into the scene anyway, so I guess at that point it's a case of modelling the window space into the geometry. That's a shame as it would save a lot of time while running tests if it allowed light in through the cut and you could move it around to get what you needed visually. I've been doing it this way in Modo 801 lately and it's a good time saver.
User avatar
By Mihai
#386830
RobMitchell wrote: That's a shame as it would save a lot of time while running tests if it allowed light in through the cut and you could move it around to get what you needed visually. I've been doing it this way in Modo 801 lately and it's a good time saver.
But why not just refresh FIRE in that case, it will just get the fresh geometry from the Modo boolean. This Maxwell boolean feature was ment to hide specific parts of geometry only to camera to let you peek inside the interior of a house for example while still giving you the lighting as if the roof or wall was still there.
User avatar
By RobMitchell
#386832
Mihai wrote:
RobMitchell wrote: That's a shame as it would save a lot of time while running tests if it allowed light in through the cut and you could move it around to get what you needed visually. I've been doing it this way in Modo 801 lately and it's a good time saver.
But why not just refresh FIRE in that case, it will just get the fresh geometry from the Modo boolean. This Maxwell boolean feature was ment to hide specific parts of geometry only to camera to let you peek inside the interior of a house for example while still giving you the lighting as if the roof or wall was still there.
Thanks for the quick response :)

I should have said, for this I'm just using Maxwell studio, not the plugin through Modo. I was hoping to be able to use render booleans to create window spaces in solid walls and see the light influence in real time while in Maxwell studio, basically.

Also, referring back to my first question, can you select individual bits of geometry that the render booleans affects, or does it always cut through everything it intersects with?
User avatar
By Mihai
#386846
It cuts through everything right now, it's only the z-clip planes feature of the camera which you can turn off for individual objects (in their respective object properties, check hide from z-clip planes). Hopefully this can be improved in the future though....
User avatar
By RobMitchell
#386881
Mihai wrote:It cuts through everything right now, it's only the z-clip planes feature of the camera which you can turn off for individual objects (in their respective object properties, check hide from z-clip planes). Hopefully this can be improved in the future though....
Thanks for letting me know. Would be cool if that could be implemented, but for now it's just good to know it's current limits.
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