All posts related to V3
#380877
Hi,
I wanted to use the capability of Maxwell to render planar faces as displacement mapped objects, with undercuts. Meaning the possibility to have cutouts in the displaced geometry like here:
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I tried it out by creating a Mudbox Vector Displacement Map and Displacement Map with undercuts,
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and assigning it as a Material either in Maxwell Studio or 3DS or Softimage, but i wasn't able to bring out the wanted undercut results.
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How do i get this to work the way its shown in the Maxwell docu's example. It's not an explanation there with it.
#380894
I now have screen copied the Maxwell example VDM (Vector Displacement Map) which probably can't work due to lost 32 bit info, and used it as the VDM for a plane. It didn't work to get the mushroom looking like objects to grow out of the displacement.
Who knows how this works ?

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