- Mon Apr 08, 2013 10:41 am
#366909
Hi Mihai,
The dof in the leaves sample really looks quite good! Still the unsharp portions for my taste still lack a certain luminous sparkle and burn quality when compared to a real image.
It's colder and also quite a tad noisier. The gears example is too simple to expose subtle effects such as what's going on on the hairs of the tomato crop.
While the overall image is a great achievement I'm not sure whether the DOF in the Superbaka image isn't edited in post, I see several (nicely done) post effects in his renders.
All I can honestly say that I'm often completely blown away with what one can do with a wide open photographic lense and very little effort.
In comparison I'm always a bit disappointed about the sober appearance of rendered dof (not just limited to Maxwell) There's also many physical lenses which create boring dof - here the choice of
measures is easy - I would not buy it
As said before I could well live with post effect on dof such as our current scattering (for as long as we could preview it while the rendering is running).
Maybe something along the lines of what Nox offers could be looked into?
I have no time currently to render sample scenes but I think replicating something along the lines of the tomato crop was a fantastic challenge for anyone who' d like to try this.
The dof in the leaves sample really looks quite good! Still the unsharp portions for my taste still lack a certain luminous sparkle and burn quality when compared to a real image.
It's colder and also quite a tad noisier. The gears example is too simple to expose subtle effects such as what's going on on the hairs of the tomato crop.
While the overall image is a great achievement I'm not sure whether the DOF in the Superbaka image isn't edited in post, I see several (nicely done) post effects in his renders.
All I can honestly say that I'm often completely blown away with what one can do with a wide open photographic lense and very little effort.
In comparison I'm always a bit disappointed about the sober appearance of rendered dof (not just limited to Maxwell) There's also many physical lenses which create boring dof - here the choice of
measures is easy - I would not buy it
As said before I could well live with post effect on dof such as our current scattering (for as long as we could preview it while the rendering is running).
Maybe something along the lines of what Nox offers could be looked into?
I have no time currently to render sample scenes but I think replicating something along the lines of the tomato crop was a fantastic challenge for anyone who' d like to try this.
Last edited by Polyxo on Mon Apr 08, 2013 12:54 pm, edited 2 times in total.












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