- Sun Dec 04, 2005 8:56 pm
#92356
mihai,
am I wrong... but when I read the agreement it was pretty vague regarding the stand alone. When I PLUNKED DOWN MY MONEY there was no mention that the stand alone would be a complete 3D environment but simply a 'stand alone renderer'
Has anybody actually put any thought into what kind of impact this will have on their workflow?
Think about it.
-set up scene in Lightwave (or whatever)
-open scene in maxwell studio (is that even possible)
If it's NOT possible then you can only use lightwave as a MODELER!
-Once the scene is completely built/tweaked in Maxwell studio you get to render
-oops the client wants changes
-Go back to lightwave, since my objects are mostly subd I now have to start ALL OVER in maxwell studio. Import objects... reapply textures.
Unless I have missed something huge here.. I can never see myself wasting my time with Maxwell studio EXCEPT to use it as a texture editor. As long as the maxwell rendering plugin is available from Lightwave there will be no use for the stand alone, and frankly it only wastes my time.
So, tell me again why THIS has to be the first order of business? Why NL has sunk the entire year into this? So, we have to do without a functional RENDERING ENGINE wayyyy past their promised release date for them to finish THIS?
Wouldn't the more sensible course of action be to finish the engine itself... get glass working for crap sake. EVEN if no additional functionality were added to the plugins I DON'T CARE. Get the promised functionality working for the plugins, like clip maps, glass, noise reduction, a better sun control... THAT WOULD BE DONE NOW... and we would ALL have something... SOMETHING to render with while we waited for this magical stand alone.
NL made a bad call.
If we had just one lowly SuperStarDestroyer, all of earth's problems would rapidly become rather trite. I mean, who worries about war in the middle east when a 1.5km death triangle is in orbit.