- Sun Dec 04, 2005 12:08 am
#91481
I don't know if this has been mentioned before, but to get your old 3ds Max Maxwell scenes compatible with the new Maxwell, make sure you follow these steps:
1: Double-check if your 3ds Max units correspond to your Maxwell System scale setting.
2: Switch off "Launch render after saving MXS".
3: Render your scene, effectively turning it into an MXS scene file.
4: Start up Maxwell Studio and load your MXS scene file.
5: Activate the material editor and select your emitter materials. You will find that they have a Kelvin color temperature. Switch it to Scale and it will respect your entered Watt amounts again, although you will probably have to adjust the emitter's color and/or camera settings anyway to achieve the right light color and brightness again.
6: Last but not least: SAVE your scene before rendering or it will look like a buggy, washed-out, overbright black and white render!
Cheers,
Metin
1: Double-check if your 3ds Max units correspond to your Maxwell System scale setting.
2: Switch off "Launch render after saving MXS".
3: Render your scene, effectively turning it into an MXS scene file.
4: Start up Maxwell Studio and load your MXS scene file.
5: Activate the material editor and select your emitter materials. You will find that they have a Kelvin color temperature. Switch it to Scale and it will respect your entered Watt amounts again, although you will probably have to adjust the emitter's color and/or camera settings anyway to achieve the right light color and brightness again.
6: Last but not least: SAVE your scene before rendering or it will look like a buggy, washed-out, overbright black and white render!
Cheers,
Metin
Last edited by MetinSeven_com on Sun Dec 04, 2005 12:51 am, edited 1 time in total.
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