- Fri Sep 30, 2005 8:50 am
#65082
The subject really speaks for itself don’t it. 
Cumon’ fellow Maxwellers! It's fair about time now we had some hard tested & proven shaders collected up and added to a neat library.
Some of us don't really know the refractive index of a glass Yorkshire apple or the irradiance values divided by the Abbe number of a ginger-crumbled octopus fillet nor do we really attempt the effort to go out and measure the inverse spherical circumference of the Taj Mahal to aquire it's reflectance values.
And here I was thinking Maxwell was simple.
I don’t know if it’s just me but I think the fact that Maxwell has such power with absolutely no need whatsoever for tweaking various insignificant and invalid parameters like area shadows and environmental fog everyone has forgotten that it all adds back up in the materials editor. Sheesh!
Somebody throw me a bone here. My renders aren’t what they used to be, and it’s all because of those plastics and dielectrics.
Can we please come to our senses and create a library of shaders that have been put under vigorous testing (by those who enjoy tweaking various little parameters, naturally) so that when we want our glazed, crystallized methane concentrate to look just as real as our shaved portions of kryptonite extract we have something there to use as the bare minimum to work up from!
Don’t get me wrong fellas, this shader thing isn’t totally oblivious to me. I, like many frustrated others simply don’t know where to begin.
Appreciate the time.
Beers!
Paul W.

Cumon’ fellow Maxwellers! It's fair about time now we had some hard tested & proven shaders collected up and added to a neat library.
Some of us don't really know the refractive index of a glass Yorkshire apple or the irradiance values divided by the Abbe number of a ginger-crumbled octopus fillet nor do we really attempt the effort to go out and measure the inverse spherical circumference of the Taj Mahal to aquire it's reflectance values.
And here I was thinking Maxwell was simple.
I don’t know if it’s just me but I think the fact that Maxwell has such power with absolutely no need whatsoever for tweaking various insignificant and invalid parameters like area shadows and environmental fog everyone has forgotten that it all adds back up in the materials editor. Sheesh!
Somebody throw me a bone here. My renders aren’t what they used to be, and it’s all because of those plastics and dielectrics.
Can we please come to our senses and create a library of shaders that have been put under vigorous testing (by those who enjoy tweaking various little parameters, naturally) so that when we want our glazed, crystallized methane concentrate to look just as real as our shaved portions of kryptonite extract we have something there to use as the bare minimum to work up from!
Don’t get me wrong fellas, this shader thing isn’t totally oblivious to me. I, like many frustrated others simply don’t know where to begin.
Appreciate the time.
Beers!
Paul W.