Any features you'd like to see implemented into Maxwell?
User avatar
By subspark
#65082
The subject really speaks for itself don’t it. :P

Cumon’ fellow Maxwellers! It's fair about time now we had some hard tested & proven shaders collected up and added to a neat library.

Some of us don't really know the refractive index of a glass Yorkshire apple or the irradiance values divided by the Abbe number of a ginger-crumbled octopus fillet nor do we really attempt the effort to go out and measure the inverse spherical circumference of the Taj Mahal to aquire it's reflectance values.

And here I was thinking Maxwell was simple.

I don’t know if it’s just me but I think the fact that Maxwell has such power with absolutely no need whatsoever for tweaking various insignificant and invalid parameters like area shadows and environmental fog everyone has forgotten that it all adds back up in the materials editor. Sheesh!

Somebody throw me a bone here. My renders aren’t what they used to be, and it’s all because of those plastics and dielectrics.

Can we please come to our senses and create a library of shaders that have been put under vigorous testing (by those who enjoy tweaking various little parameters, naturally) so that when we want our glazed, crystallized methane concentrate to look just as real as our shaved portions of kryptonite extract we have something there to use as the bare minimum to work up from!

Don’t get me wrong fellas, this shader thing isn’t totally oblivious to me. I, like many frustrated others simply don’t know where to begin.

Appreciate the time.

Beers!
Paul W.
User avatar
By Maxer
#65151
There was a thread a while back that suggested we all share materials to create this large library. Everyone thought that was a good idea but I think we decided to wait until the final version was released incase things changed with respects to the materials and material editor. I still think this is a great idea, with all of the people that will be using this forum we could amass a tremendously large library in a few months. Something like this really needs a place where all of the different materials can be catalogued and stored in a orderly fashion, kind of a Maxwell materials web site. Anyone willing to take on that kind of a challenge?
By DELETED
#65156
DELETED
User avatar
By bbuxton
#65326
It would be nice to see a resource archive similar to the Lightworks LWA user section. A mix of user materials and also a manufacturer's library (some free & some commercial).

Even though Maxwells material system seems less complicated than most biased render applications, in practice I have found it much harder to create convincing materials. Less to tweak means that the settings that are used have to really be spot on!

I really hope that upon release, the documentation for creating materials is thoroughly exhaustive!!!!

In the mean time perhaps some of the more experienced users could start a thread dedicated to "starter materials"

Regards
BB
User avatar
By deesee
#65374
This is a must!! I'm keeping my fingers crossed for this someday!
User avatar
By subspark
#65451
If not a shader library that Next Limit could take on as the default library shipped with 1.0 then a resource site like high-end 3d with proven maxwell shaders would be most 'welcoming'.

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